Author: Michael

In the early years of the Cold War, with the Space Race heating up, weapons testing ongoing and proxy conflicts raging around the world, the United States Army decided it needed to take a decisive step for national security. The plan? Conquer the Moon. Or at the very least establish a forward operating base on the lunar surface.
This was a very real plan considered by the Army.

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In an elaborate ceremony in August this year, North Korea celebrated the delivery of 250 nuclear-capable missile launchers to frontline military units. To a crowd of spectators, leader Kim Jong Un declared that North Korea needs to bolster its nuclear deterrence capabilities and that the launchers were an “up-to-date tactical attack weapon” that he “personally designed.” A month later, President Yoon Suk-yeol promised that South Korea’s conventional weapons, coupled with U.S. extended deterrence, would deter North Korea.

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The U.S. military is reducing the number of missile defense sites it intends to put on Guam, cutting the previous proposal of 22 down to 16 locations. The revised plan calls for splitting the various systems across three bases on the island,with the goal of 360-degree defense from aerial munitions.
The scaled-back plans come from a draft environmental impact report released by the Missile Defense Agency on Friday, Oct. 25.

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The U.S. Air Force’s latest way to prepare for a global conflict? Video games. The Air Force is increasingly using video games as a cheap, detailed and internal way to to test out potential wargame scenarios. And it’s increasingly using one game in particular: ‘Command.’ And as of this past week, airmen can play the game’s professional edition on the Air Force’s internal network.

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